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Liars Cheats and Thieves [Liar]Liars Cheats and Thieves attracts mainly players who have completed all the campaigns and are now farming harder areas to make their characters more stylish or are out collecting their Hard Mode titles. Some members have finished one or more Vanquishing titles. Vanquishing groups are common in the guild, but there isn't a set schedule for completion. Many Vanquishing runs are set up spur of the moment, even in less populated areas such as the Fire Islands. The guild leader, Tippy Toad, says that, "With guild help I managed to vanquish all of Tyria in less than four weeks."
Vanquish Tactics
Liars Cheats and Thieves often favors a Stance Warrior/Elementalist tank similar to the one used in most of the DoA areas. Bonders, for the most part, are not very useful with the repeated Enchantment removals. The Warrior, however, with the use of Signets, Shouts, Earth spells, and a pre-cast Healing Seed can survive long enough to get aggro and hold it so the rest of the team can mop up from a distance. Usually a second Warrior hangs out in front of the backline to grab whatever aggro might break through and come that way.
The W/E
Earth Magic: 12
Strength: 14 (12 +2)
Skills: Obsidian Flesh, Stoneflesh Aura, Dolyak Signet, Endure Pain, Signet of Stamina, "I Will Survive!", "I Will Avenge You!", Silver Armor or Frigid Armor (depends on area and foes).
Memorable Defeat
The guild's bitterest defeats can be ascribed to the Hard Mode Scorpion Aspect of the Deep. At least ten percent of their runs are crushed by this room, as if it has a vendetta against them for all the loot they took from the Deep when it was first released.
As an example, they share details from a recent experience:
We were flying along, doing well: no deaths, nobody afk, and no sudden disconnects. We pull all the oni to the top of the stairs, repeat until the gate opens, clear the group at the bottom of the stairs, reset our aspects and then make our way to safety at the top of the second set of stairs. This is where the room's vengeance kicks in on us. After we reset our aspect and make the run to the second set of stairs, the aspect kicks in and starts flinging our Monks and casters all over. They are no match for the Deathhands and air spikers and drop on the spot. Not a problem, though; some of the Elementalists with rez sigs survive and make it to safety with most of the others.
After resetting the aspect, one of Elementalists makes a quick dash for the nearest Monk and starts to cast. At this point, the Deathhand has wandered close enough to raise a golem from the Monk, which spawns in aggro range of the Elementalist. Now the golem and the Deathhands rush the poor Ele who has just finished casting and is now running back to the safety of the group. However, she is spiked down under a barrage of Lightning Bolts and falls dead at the foot of the stairs. The Monk, who still hasn't gotten enough Energy back to save her, is now busy running from the golem who follows him up the stairs and kills him just before the Warriors get there to save him.
From there it goes downhill real quick. As the Deathhands make two new golems, another patrol wanders over and spikes down a second Elementalist attempting to rez another Monk. After a quick retreat back up the stairs, the golems take out our last Elementalist. Our Necro, who was throwing up Wells to keep the Deathhands from making more golems, suddenly disappears half way across the screen. Scratch the Necro now.
Even though the tanks are still alive, they usually don't bring a rez sig, because they're supposed to be the first to die. So at this point it's gg and /resign for another try.
